Yixuan Ye

Yixuan Ye

Master student in Computer Science

University of Southern California

Biography

I am now a Master student at University of Southern California. I graduated from Zhejiang University with an undergraduate degree. I once had one-year internship experience in two departments of Bytedance. In addition, I also participated in the real-time reconstruction project of 3D human body in the STATE Key Laboratory of CAD&CG of Zhejiang University. I hope I can explore more fields of computer science and become an excellent software engineer!

Download my resumé.

Interests
  • Computer Games
  • Computer Graphics
  • Computer Animation
Education
  • MSc in Computer Science, 2021

    University of Southern California

  • BEng in Digital Media Technology, 2017

    Zhejiang University

Experience

 
 
 
 
 
Amazon
Software Engineer Intern
Amazon
May 2022 – Aug 2022 Sunnyvale, USA

Responsibilities include:

  • Complete the classification of copyrights, based on Naive Bayes Model. Accuracy is about 94%.

  • ntegrate the classification module into the Amazon License Compliance(ALC) website. Supports functions such as online model update, copyrights modification, and demonstration of machine learning credibility.

 
 
 
 
 
ByteDance
AI Programmer Intern
ByteDance
Apr 2021 – Jun 2021 Hangzhou, China

Responsibilities include:

  • Complete the virtual idol’s lip animation. According to the phoneme input mapping to Blend Shape animation parameters, adjust the animation state machine. It offers about a 30% performance improvement over traditional bone animation and a 50% reduction in memory overhead.

  • Complete the virtual idol chatbot. It includes UI control logic script, network request module, client animation and other module coding. This tool can be used for offline animation testing of virtual idols.

 
 
 
 
 
ByteDance
Client Programmer Intern
ByteDance
Jul 2020 – Apr 2021 Hangzhou, China

Responsibilities include:

  • Programmed the combat parts of the game with C# and Lua, including scene loading, special effects, sound effects, logical calculation and other client-side methods; completed the transformation of the combat scene from 2D to 3D

  • Complete client work such as sound management, joystick mobile characters, game packaging, UI prefab construction and logic code writing

  • Participate in the development of DCC art tools and realize the automatic execution of some art works. For example, automatically generate Materials based on texture files, automatically generate .prefab files based on .fbx files, one-click preview of animation .fbx files, model replacement, and so on. This greatly improves the efficiency of art resource iteration

  • Developed a daily report robot that can automatically crawl the daily report content every day, aggregate it into a cloud document, and share it in a group chat @ those colleagues who have not completed the daily report